
[vehicle_niva]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_niva"
class			= SCRPTCAR
cform           = skeleton
visual          = physics\vehicles\niva\veh_niva_u_01.ogf
actor_visual	= physics\vehicles\niva\veh_niva_u_01.ogf
ef_equipment_type	= 3
ph_mass			 		= 13000


[vehicle_niva2]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_niva2"
class			= SCRPTCAR
cform           = skeleton
visual          = physics\vehicles\niva\veh_niva_u_02.ogf
actor_visual	= physics\vehicles\niva\veh_niva_u_02.ogf
ef_equipment_type	= 3
ph_mass			 		= 13000


[vehicle_moskvich]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_moskvich"
class			= SCRPTCAR
cform           = skeleton
visual          = physics\vehicles\moskvich\veh_moskvitch_u_01.ogf
actor_visual	= physics\vehicles\moskvich\veh_moskvitch_u_01.ogf
ef_equipment_type	= 3
-- Военный ;)
[vehicle_moskvich2]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_moskvich"
class			= SCRPTCAR
cform           = skeleton
visual          = physics\vehicles\moskvich\veh_moskvitch_u_02.ogf
actor_visual	= physics\vehicles\moskvich\veh_moskvitch_u_02.ogf
ef_equipment_type	= 3
-- Fire!
[vehicle_moskvich3]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_moskvich"
class			= SCRPTCAR
cform           = skeleton
visual          = physics\vehicles\moskvich\veh_moskvitch_u_03.ogf
actor_visual	= physics\vehicles\moskvich\veh_moskvitch_u_03.ogf
ef_equipment_type	= 3


[vehicle_uaz]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_uaz"
class			= SCRPTCAR 
cform           = skeleton
visual          = physics\vehicles\uaz\veh_uaz_u_01.ogf
actor_visual	= physics\vehicles\uaz\veh_uaz_u_01.ogf
ef_equipment_type	= 3
ph_mass			 		= 19000

[vehicle_uaz2]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_uaz"
class			= SCRPTCAR 
cform           = skeleton
visual          = physics\vehicles\uaz\veh_uaz_u_02.ogf
actor_visual	= physics\vehicles\uaz\veh_uaz_u_02.ogf
ef_equipment_type	= 3
ph_mass			 		= 19000


[vehicle_kamaz]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_kamaz"
class			= SCRPTCAR
cform           = skeleton
visual          = physics\vehicles\kamaz\veh_kamaz_u_01.ogf
actor_visual	= physics\vehicles\kamaz\veh_kamaz_u_01.ogf
ef_equipment_type	= 3
ph_mass			 		= 100000


[vehicle_zaz]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_zaz"
class			= SCRPTCAR 
cform           = skeleton
visual          = physics\vehicles\zaz\veh_zaz_u_01.ogf
actor_visual	= physics\vehicles\zaz\veh_zaz_u_01.ogf
ef_equipment_type	= 3
ph_mass			 		= 7000


[vehicle_tr13]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_tr13"
class			= SCRPTCAR 
cform           = skeleton
visual          = physics\vehicles\tr13\veh_tr13_u_01.ogf
actor_visual	= physics\vehicles\tr13\veh_tr13_u_01.ogf
ef_equipment_type	= 3
ph_mass			 		= 7000


[vehicle_btr]
GroupControlSection	= spawn_group
$spawn 			= "vehicles\vehicle_btr"
class			= SCRPTCAR 
cform           = skeleton
visual          = physics\vehicles\btr\veh_btr_u_01.ogf
actor_visual	= physics\vehicles\btr\veh_btr_u_01.ogf
ef_equipment_type	= 3
ph_mass			 		= 127000