[extracontent_packs]
extracontent_pack_1 = BonusPack1
extracontent_pack_2 = BonusPack2

[extracontent_pack_1]
stalker_killer_mask_us
stalker_killer_mask_uk
mp_pool

[extracontent_pack_2]
stalker_killer_mask_de
stalker_killer_mask_fr
mp_darkvalley


; Ó÷¸íûå 
[sci_1]:stalker
$spawn                     = "respawn\jup_b6_scientist_tech"
character_profile     = jup_b6_scientist_tech


[sci_2]:stalker
$spawn                     = "respawn\jup_b6_scientist_biochemist"
character_profile     = jup_b6_scientist_biochemist

[sci_3]:stalker
$spawn                     = "respawn\jup_b6_scientist_nuclear_physicist"
character_profile     = jup_b6_scientist_nuclear_physicist


; Âåðòîë¸ò
[god_heli]:physic_object
$spawn                        = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
visual                        = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
startup_animation					= idle
fixed_bones							= korpus1
custom_data 		      = models\objects\ignore_static.ltx

; Ëàìïà
[god_table_lamp_01]:physic_destroyable_object
$spawn                        = "dynamic_objects\el_tehnika\table_lamp_01"
visual                        = dynamics\el_tehnika\table_lamp_01.ogf

[god_wood_fence_1]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_1"
visual                        = dynamics\fence\wood_fence_1.ogf 

[god_wood_fence_2]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_2"
visual                        = dynamics\fence\wood_fence_2.ogf 

[god_wood_fence_3]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_3"
visual                        = dynamics\fence\wood_fence_3.ogf 

[god_wood_fence_4]:physic_destroyable_object
$spawn                        = "dynamic_objects\fence\wood_fence_4"
visual                        = dynamics\fence\wood_fence_4.ogf 